Tragic Ghaziabad Case: Three Sisters Die by Suicide Amid Suspected Online Gaming Addiction

Police investigate possible links to online gaming addiction after three minor sisters die in Ghaziabad
An old apartment building in black and white.
Preliminary police inquiries have focused on the possibility that the sisters’ behaviour was linked to addiction to a task-based online gaming app, often referred to in media reports as a “Korean love game.” www.slon.pics - Freepik
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In Ghaziabad, Uttar Pradesh, three young sisters, Vishika (16), Prachi (14) and Pakhi (12) died after reportedly jumping from the ninth floor of their apartment building early on February 4, 2026, in a case that has drawn national attention to online gaming and youth mental health.

The incident occurred around 2:15 a.m. at their home in Bharat City Society, in the Loni area, under the jurisdiction of the Tila Mod police station limits. Police said all three sisters went out onto the balcony from the puja room, used a chair to access it, and then jumped one after another. They were rushed to a hospital in Loni, where they were declared dead on arrival.

Background: School Disruption and Gaming Habits

According to a report by Times of India, the sisters had not attended school since the COVID-19 pandemic, and the eldest sister was still enrolled only in Class 4 despite being 16 years old. Their parents, especially father Chetan Kumar, had expressed concern about their excessive mobile phone use and gaming, and had previously reprimanded them and attempted to limit their screen time.

Suicide Note and Final Messages

At the scene, police recovered handwritten messages and parts of what was described as a “diary,” including a note titled “True Life Story” with the words, “I’m really sorry. Sorry papa” and a crying emoji, addressed to their parents. In other descriptions of the note, the girls reportedly wrote that they felt they could not detach from the things they were involved in, indicating deep psychological distress.

Allegations of an Online Korean Game

Preliminary police inquiries have focused on the possibility that the sisters’ behaviour was linked to addiction to a task-based online gaming app, often referred to in media reports as a “Korean love game.” Investigators say the sisters had begun adopting Korean names and expressing strong attachment to Korean culture, reportedly saying things like, “Korea is our life” to their father.

Some reports have compared the suspected app’s pattern of escalating tasks to past dangerous online phenomena like the Blue Whale Challenge, which involved self-harm tasks culminating in suicide. However, authorities have not conclusively confirmed the exact nature of the gaming content or its direct link to the sisters’ actions.

Forensic teams are analysing the girls’ mobile phones, digital activity and gaming history to determine the precise influences involved.

Expert Observations on Gaming, Addiction and Youth Vulnerability

Mental health specialists have raised concerns about compulsive gaming and screen addiction among adolescents, emphasizing that excessive engagement with online gaming may contribute to emotional distress and difficulties in daily functioning.

  • MedBound Times connected with Clinical psychologist Khushboo Agarwal, to understand about teen behaviour regarding online gaming. She explained, "it is deeply worrying that these games use the same dangerous tactics as the "Blue Whale Challenge. Because a young person's brain is still growing, it is easily hooked by these tasks. The games are designed to trigger "feel-good" chemicals like dopamine, making them highly addictive. This gives players a fake sense of purpose but actually ruins their self-control and messes up their daily life."

    She further added that "you can often see the impact through emotional changes. If they are asked to stop, they might become very angry or upset." Because of this, it is vital for parents to stay involved and monitor:
    Who they talk to (friends and online contacts).
    What they use (social media and new apps).
    Warning signs (like the use of alcohol or drugs).

Kids are even more likely to get trapped (online gaming) if they have dealt with trauma, high levels of stress, or have trouble managing their feelings. When you combine those struggles with a child's natural personality or family history, they become much more prone to these addictions.
Khushboo Agarwal, Clinical psychologist

She warns that, "if parents notice any changes in their child’s mood and behaviour, then going to a mental health professional should be encouraged, especially consulting a nearby rehabilitation centre professional."

(Rh)

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